16K Cinematic VR Streaming

  • Aerts M.
  • Lievens S.
  • Macq J.
  • Rondao Alface P.
  • Stevens C.
  • Tytgat D.
  • Verzijp N.

We present an end-to-end system for streaming Cinematic Virtual Reality (VR) content (also called 360 or omnidirectional content) that is captured at a resolution of 16K at 50Hz, towards mobile untethered VR devices. Besides the usual navigation interactions such as panning and tilting offered by common VR systems, we also provide a zooming interactivity. This allows the VR client to fetch high quality pixels captured at a spatial resolution of 16K that greatly increase perceived quality compared to a 4K VR streaming solution. Since current client devices are not capable of receiving and decoding a 16K video, several optimizations are provided to only stream the required pixels for the current viewport of the user, while meeting strict latency and bandwidth requirements for a qualitative VR immersive experience.

Recent Publications

January 01, 2019

Friendly, appealing or both? Characterising user experience in sponsored search landing pages

  • Bron M.
  • Chute M.
  • Evans H.
  • Lalmas M.
  • Redi M.
  • Silvestri F.

© 2017 International World Wide Web Conference Committee (IW3C2), published under Creative Commons CC BY 4.0 License. Many of today's websites have recognised the importance of mobile friendly pages to keep users engaged and to provide a satisfying user experience. However, next to the experience provided by the sites themselves, ...

January 01, 2019

Analyzing uber's ride-sharing economy

  • Aiello L.
  • Djuric N.
  • Grbovic M.
  • Kooti F.
  • Lerman K.
  • Radosavljevic V.

© 2017 International World Wide Web Conference Committee (IW3C2), published under Creative Commons CC BY 4.0 License. Uber is a popular ride-sharing application that matches people who need a ride (or riders) with drivers who are willing to provide it using their personal vehicles. Despite its growing popularity, there exist ...

January 01, 2019

The paradigm-shift of social spambots: Evidence, theories, and tools for the arms race

  • Cresci S.
  • Petrocchi M.
  • Pietro R.
  • Spognardi A.
  • Tesconi M.

© 2017 International World Wide Web Conference Committee (IW3C2), published under Creative Commons CC BY 4.0 License. Recent studies in social media spam and automation provide anecdotal argumentation of the rise of a new generation of spambots, so-called social spambots. Here, for the first time, we extensively study this novel ...